Monthly Archives: November 2013
Okay I finished the game res, it’s a technique I still need to learn a LOT on, the polygon distribution is a bit off, and some loops are not that neat, but the silhouttte holds and I managed to keep … Continue reading
Okay, added finer details, but left the overall simplicity of the model in there, don’t want this guy to have too much detail, now to bake it ontu a normal. I had to redo the cloak as it was corrupt, … Continue reading
I often find myself too scared to change too much, which causes me to stick at an unwelcome spot with the model, so here’s to breaking barriers! I went back to the lower subdivision and just started slapping more details … Continue reading
Hooboy, reaching the stages not often tread before, Good thing he doesnt have a lot of detail, cloth is hard as shit and requires more study.
A quick update, have all the basic shapes in place, time to add detail to the whole and make the cloak look like it hasn’t been washed with quick dry cement.