Monthly Archives: October 2012

Zbrush Character production 07

Tech talk! had a bit of downtime, but back on the case! I want to make this character as “Proper” as possible and got stuck on the concept of retopology, recreating your base mesh, and projecting the details of the … Continue reading

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Zbrush Character production 06

Quick Intermezzo Post. Again, time is being a shit, and this cold/flu thing isnt helping either. Currently Retopologizing the character (the hard way) to make sure the squares are nice and tidy, moved him into Max to start rubbing out … Continue reading

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Zbrush Character production 05

Time is my enemy, some more regular progress this week as i’ll probably have some more time to work on this. Finalizing the basic shapes and details, time to clean him up and retopo this guy, so I can add … Continue reading

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