Monthly Archives: August 2012

Zbrush day 15 – Colour practice Dock Brute

A quick colour practice, still scratching the surface, but I kinda get how it’s supposed to go. There’s some colour bleeding… On to the next. Advertisements

Posted in Uncategorized | Leave a comment

Zbrush Day 14 – Dock Brute

My Stylus seems to be melting, so I’m calling it for today, with the thermo clocking at 30 degrees Celcius in my room. Anyhow, a quick sculpt using Dynamesh, I did a few oopsies here and there, but dynamesh is … Continue reading

Posted in Uncategorized | Leave a comment

Zbrush day 13 – First Zsphere frea…attempt

Allright enough heads, time to add some bodies. My first attempt at creating a body using Zspheres, I just went all “fuck it” and just made something on the fly to get the feel for it. It’s a complete mess, … Continue reading

Posted in Uncategorized | Leave a comment

Zbrush day 12 – Villain Part 01

A bit of a slow week, didn’t really have time to sculpt, a quick test on how to get a bit more angular, simplitic features. aka Disney like shapes. It kinda worked, but as you can see I figured it … Continue reading

Posted in Uncategorized | Leave a comment

Zbrush day 11 – Waterlogged Zombie part 02

First experiment with Polypainting, man that’s a powerfull tool! Fiddled around with basic colours, some small detail painting, gonna incorporate more of the tricks in the next model. Can you imagine what he smells like? Total work time: I have … Continue reading

Posted in Uncategorized | Leave a comment

Zbrush day 10 – Waterlogged Zombie part 01

Another practice head, gonna use this one to try out polypainting. Experimented a bit with asym.. asymmetr.. Different sides and a more cartoony shape. to see it in 3D, go here: http://p3d.in/g7Ewl Once the Baron was murdered with blunt trauma … Continue reading

Posted in Uncategorized | Leave a comment

Zbrush day 09 – Murray

One more practice head before I got to bed, another head! body’s are in the next few chapters so i’ll get around to those later on. It’s a human skull, it’s not 100% accurate, seeing as every skull is different … Continue reading

Posted in Uncategorized | Leave a comment